instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureTransform1D

TextureTransform shifts 1D texture coordinates to position, orient and scale image patches Visible effects appear reversed because image changes occur before mapping to geometry Order: translation, rotation about center, non-uniform scale about center

Inheritance

Code

XML encoding
<TextureTransform1D translation='0'
useViewing='FALSE'
logFeature=''
center='0'
scale='1'
 />
Classic encoding
TextureTransform1D {
	translation 0
	useViewing FALSE
	logFeature [""]
	center 0
	scale 1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat center SFFloat inputOutput 0 vertical shift in 1D (s) texture coordinates
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFFloat scale SFFloat inputOutput 1 vertical scale in 1D (s) texture coordinates
SFFloat translation SFFloat inputOutput 0 vertical translate in 1D (s) texture coordinates
SFBool useViewing SFBool inputOutput FALSE If true the rotational part of the view matrix is used instead.