instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TextureTransform2D (Standard name: TextureTransform)

TextureTransform shifts 2D texture coordinates to position, orient and scale image patches Visible effects appear reversed because image changes occur before mapping to geometry Order: translation, rotation about center, non-uniform scale about center. Hint: insert Shape and Appearance nodes before adding TextureTransform.

Inheritance

Code

XML encoding
<TextureTransform2D translation='0 0'
center='0 0'
rotation='0'
scale='1 1'
useViewing='FALSE'
logFeature=''
 />
Classic encoding
TextureTransform2D {
	translation 0 0
	center 0 0
	rotation 0
	scale 1 1
	useViewing FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element