instantreality 1.0

Component:
Texturing3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

TextureTransformMatrix3D

The TextureTransform node defines a transformation that is applied to texture coordinates. This node affects the way textures coordinates are applied to the geometric surface

Inheritance

Code

XML encoding
<TextureTransformMatrix3D matrix='identity'
useViewing='FALSE'
logFeature=''
 />
Classic encoding
TextureTransformMatrix3D {
	matrix identity
	useViewing FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool useViewing SFBool inputOutput FALSE If true the rotational part of the view matrix is used instead.
SFMatrix4f matrix SFMatrix4f inputOutput identity The matrix field specifies a generalized, unfiltered 4×4 transformation matrix that can be used to modify the texture
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element