instantreality 1.0

Component:
Time
Status:
fully implemented
Structure type:
concrete
Standard:
X3D2.0

TimeSensor

TimeSensor continuously generates events as time passes. Typical use: ROUTE thisTimeSensor.fraction_changed TO someInterpolator.set_fraction. Interchange profile hint: TimeSensor may be ignored if cycleInterval less then; 0.01 second.

Inheritance

Code

XML encoding
<TimeSensor cycleInterval='1'
loop='FALSE'
startTime='0'
stopTime='0'
pauseTime='0'
resumeTime='0'
triggerName='Timer'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
TimeSensor {
	cycleInterval 1
	loop FALSE
	startTime 0
	stopTime 0
	pauseTime 0
	resumeTime 0
	triggerName "Timer"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString triggerName SFString initializeOnly Timer name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything