instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

TimerJob

The TimerJob is responsible for the time in all simulation systems

Inheritance

Code

XML encoding
<TimerJob triggerName='Timer'
time='0'
speed='1.0'
fixFrameDelta='0'
isSceneTimer='TRUE'
proceed='TRUE'
systemTime='TRUE'
enabled='TRUE'
runTime='0'
logFeature=''
 />
Classic encoding
TimerJob {
	triggerName "Timer"
	time 0
	speed 1.0
	fixFrameDelta 0
	isSceneTimer TRUE
	proceed TRUE
	systemTime TRUE
	enabled TRUE
	runTime 0
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFTime runTime SFTime initializeOnly 0 Time when execution was finished
SFBool systemTime SFBool initializeOnly TRUE Start time of the simulation system
SFString triggerName SFString initializeOnly Timer name of the dynamic context-slot which is used by the run-time the Jobs to trigger Live-nodes. Life-Jobs will automatically connect the triggerSlot-output to the context-slot.
SFTime exec SFTime inputOnly This event is used to exec the job
SFBool enabled SFBool inputOutput TRUE If TRUE, job is ready to receive and process start event
SFTime fixFrameDelta SFTime inputOutput 0 If TRUE, a fixed time delta between frames is used. This is useful, if rendering result is used to generate a movie
SFBool isSceneTimer SFBool inputOutput TRUE If TRUE, this timer job is used to set the scene time
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFBool proceed SFBool inputOutput TRUE If TRUE, time is running
SFFloat speed SFFloat inputOutput 1.0 Defines context-global factor which scales all time-dependent calculations (e.g. animation, simulation)
SFTime time SFTime inputOutput 0 Current system time
SFTime post SFTime outputOnly This event is triggered when the job is finished
SFTime pre SFTime outputOnly This event is triggered when the job starts