instantreality 1.0

Component:
VolumeRendering
Status:
interface only
Structure type:
concrete
Standard:
X3D

ToneMappedVolumeStyle

Renders the volume using the Gooch shading model of two-toned warm/cool colouring. Two colours are defined, a warm colour and a cool colour and the renderer shades between them based on the orientation of the voxel relative to the user. This is not the same as the basic ISO surface shading and lighting.

Inheritance

Code

XML encoding
<ToneMappedVolumeStyle coolColor='0 0 1'
warmColor='1 1 0'
enabled='TRUE'
logFeature=''
 />
Classic encoding
ToneMappedVolumeStyle {
	coolColor 0 0 1
	warmColor 1 1 0
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element