instantreality 1.0

UDP

supported on WIN32LinuxDarwin

Receives and sends data via UDP/IP.

Please check out the tutorial on input/output streams for further information on how to use devices. Due to technical reasons the input and output fields of a device can only be determined at runtime and therefore do not appear in this interface description. Use the "Web Interface Device Management" entry in the "Help" menu of a running InstantPlayer to determine available input and output fields of a device.

Inheritance

Code

XML encoding
<IOSensor type="UDP" DeinitString=''
InitString=''
LocalPort='0'
RemotePort='0'
LocalAddress='0.0.0.0'
RemoteAddress='0.0.0.0'
 />
Classic encoding
IOSensor {
	type "UDP"
	DeinitString ""
	InitString ""
	LocalPort "0"
	RemotePort "0"
	LocalAddress "0.0.0.0"
	RemoteAddress "0.0.0.0"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString RemoteAddress SFString initializeOnly 0.0.0.0 Address of the machine the node sends packets to.
SFString RemotePort SFString initializeOnly 0 Port the node sends packets to
SFString LocalAddress SFString initializeOnly 0.0.0.0 Address of the interface the node receives packets from.
SFString LocalPort SFString initializeOnly 0 Port the node receives packets from
SFString InitString SFString initializeOnly A initialization string that is send via UDP after opening the connection.
SFString DeinitString SFString initializeOnly A deinitialization string that is send via UDP before closing the connection.