instantreality 1.0

Component:
SpatialUserInterface
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

UITexture

An UITexture can be used to draw a user interface defined by the Qt Designer tool. If the slots pointer and button1 are filled with valid values (e.g. from a TouchSensor node), it is possible to interact with the user interface.

Inheritance

Code

XML encoding
<UITexture url=''
show='FALSE'
updateMode='auto'
opaque='TRUE'
pointer='0 0'
button1='FALSE'
button2='FALSE'
button3='FALSE'
enabled='TRUE'
triggerName='Timer'
logFeature=''
 />
Classic encoding
UITexture {
	url [""]
	show FALSE
	updateMode "auto"
	opaque TRUE
	pointer 0 0
	button1 FALSE
	button2 FALSE
	button3 FALSE
	enabled TRUE
	triggerName "Timer"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element