WidgetTexture
Abstract base class for textures that handle 2D GUIs like typical desktop widget sets. If the slots pointer and button1 are filled with valid values, it is possible to interact with the user interface.
Inheritance
Code
XML encoding
<WidgetTexture show='FALSE' updateMode='auto' opaque='TRUE' pointer='0 0' button1='FALSE' button2='FALSE' button3='FALSE' enabled='TRUE' triggerName='Timer' logFeature='' />
Classic encoding
WidgetTexture { show FALSE updateMode "auto" opaque TRUE pointer 0 0 button1 FALSE button2 FALSE button3 FALSE enabled TRUE triggerName "Timer" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
textureProperties | SFNode | initializeOnly | TextureProperties | Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |