instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

WindowGroup

A WindowGroup contains references to windows that are rendered.

Inheritance

Code

XML encoding
<WindowGroup enabled='TRUE'
multithread='auto'
parallelLocalWindow='TRUE'
logFeature=''
 />
Classic encoding
WindowGroup {
	enabled TRUE
	multithread "auto"
	parallelLocalWindow TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE If FALSE, rendering of all windows in this group is disabled
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString multithread SFString initializeOnly auto If TRUE and the runtime envirionment allows multithreaded rendering,then rendering is done in a seperate thread. This can increase rendering performance on computers with more then one processor.
SFBool parallelLocalWindow SFBool inputOutput TRUE if true, tries to render local windows parallel in cluster environments
MFNode windows MFNode inputOutput Window A list of windows that should be rendered.