instantreality 1.0

Kinect

supported on WIN32

Microsoft Research KinectSDK implementation

Please check out the tutorial on input/output streams for further information on how to use devices. Due to technical reasons the input and output fields of a device can only be determined at runtime and therefore do not appear in this interface description. Use the "Web Interface Device Management" entry in the "Help" menu of a running InstantPlayer to determine available input and output fields of a device.

Inheritance

Code

XML encoding
<IOSensor type="Kinect" Width='640'
Height='480'
DeviceID='0'
AlignViewpoints='FALSE'
NormalizeDepth='TRUE'
EnableNearMode='FALSE'
FlipImages='FALSE'
 />
Classic encoding
IOSensor {
	type "Kinect"
	Width "640"
	Height "480"
	DeviceID "0"
	AlignViewpoints "FALSE"
	NormalizeDepth "TRUE"
	EnableNearMode "FALSE"
	FlipImages "FALSE"
}

Interface

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id Name DataType PartType Default ValueType Description