instantreality 1.0

Video

supported on WIN32LinuxDarwin

Grabs video frames from frame grabber devices.

Please check out the tutorial on input/output streams for further information on how to use devices. Due to technical reasons the input and output fields of a device can only be determined at runtime and therefore do not appear in this interface description. Use the "Web Interface Device Management" entry in the "Help" menu of a running InstantPlayer to determine available input and output fields of a device.

Inheritance

Code

XML encoding
<IOSensor type="Video" FlipY='false'
Trigger='false'
FlipX='false'
Format=''
FrameRate='0'
Width='0'
Height='0'
Channel='0'
Device='0'
 />
Classic encoding
IOSensor {
	type "Video"
	FlipY "false"
	Trigger "false"
	FlipX "false"
	Format ""
	FrameRate "0"
	Width "0"
	Height "0"
	Channel "0"
	Device "0"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFString Device SFString initializeOnly 0 A number starting at 0 specifying the device the Video Node should use to grab video frames.
SFString Channel SFString initializeOnly 0 A number starting at 0 specifying the channel of the device the Video Node should use to grab video frames. This is used for devices that have more than one input channel (e.g. Composite Video and S-Video).
SFString Width SFString initializeOnly 0 The width of the video data in pixels.
SFString Height SFString initializeOnly 0 The height of the video data in pixels.
SFString FrameRate SFString initializeOnly 0 The framerate (frames per second).
SFString Format SFString initializeOnly The format of the video data
SFString FlipX SFString initializeOnly false Flip the image horizontally (when the hardware supports it).
SFString FlipY SFString initializeOnly false Flip the image vertically (when the hardware supports it).
SFString Trigger SFString initializeOnly false Use an external hardware trigger (when the hardware supports it).