Video
supported on
Grabs video frames from frame grabber devices.
Please check out the tutorial on input/output streams for further information on how to use devices. Due to technical reasons the input and output fields of a device can only be determined at runtime and therefore do not appear in this interface description. Use the "Web Interface Device Management" entry in the "Help" menu of a running InstantPlayer to determine available input and output fields of a device.
Inheritance
Code
XML encoding
<IOSensor type="Video" FlipY='false' Trigger='false' FlipX='false' Format='' FrameRate='0' Width='0' Height='0' Channel='0' Device='0' />
Classic encoding
IOSensor { type "Video" FlipY "false" Trigger "false" FlipX "false" Format "" FrameRate "0" Width "0" Height "0" Channel "0" Device "0" }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
Device | SFString | initializeOnly | 0 | A number starting at 0 specifying the device the Video Node should use to grab video frames. | ||
Channel | SFString | initializeOnly | 0 | A number starting at 0 specifying the channel of the device the Video Node should use to grab video frames. This is used for devices that have more than one input channel (e.g. Composite Video and S-Video). | ||
Width | SFString | initializeOnly | 0 | The width of the video data in pixels. | ||
Height | SFString | initializeOnly | 0 | The height of the video data in pixels. | ||
FrameRate | SFString | initializeOnly | 0 | The framerate (frames per second). | ||
Format | SFString | initializeOnly | The format of the video data | |||
FlipX | SFString | initializeOnly | false | Flip the image horizontally (when the hardware supports it). | ||
FlipY | SFString | initializeOnly | false | Flip the image vertically (when the hardware supports it). | ||
Trigger | SFString | initializeOnly | false | Use an external hardware trigger (when the hardware supports it). |