Shaders component
This includes how programmable shaders are specified and how they affect the visual appearance of geometry. Programmable shading provides a method for end users to directly specify how an object is rendered by providing a method of programmatically modifying sections of the rendering pipeline.
Name | Standard | Status | Comment |
---|---|---|---|
SurfaceShader | Avalon | stable | |
SurfaceShaderTexture | Avalon | stable | |
CommonSurfaceShader | Avalon | stable | |
Matrix3VertexAttribute | X3D3.1 | alpha | |
FloatVertexAttribute | X3D3.1 | alpha | |
Matrix4VertexAttribute | X3D3.1 | alpha | |
ShaderPart | X3D3.1 | stable | |
ProgramShader | X3D3.1 | stable | |
ShaderProgram | X3D3.1 | stable | |
ComposedShader | X3D3.1 | stable |