Appearance (alias: ManagedAppearance)
The Appearance node specifies the visual properties of geometry and is an abstract base type of all single- and multi-pass appearances.
Inheritance
Code
XML encoding
<Appearance sortKey='0' sortType='auto' logFeature='' />
Classic encoding
Appearance { sortKey 0 sortType "auto" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
sortKey | SFInt32 | inputOutput | 0 | Change render order manually. | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
sortType | SFString | inputOutput | auto | [auto, transparent, opaque] | defines the shape type for sorting |