BinaryGeometry
Experimental geometry node to test different binary packages.
Inheritance
Code
XML encoding
<BinaryGeometry vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' normalPerVertex='TRUE' index='' coord='' normal='' texCoord='' color='' tangent='' binormal='' indexType='Uint16' coordType='Float32' normalType='Float32' texCoordType='Float32' colorType='Float32' normalAsSphericalCoordinates='FALSE' idsPerVertex='FALSE' rgbaColors='FALSE' numTexCoordComponents='2' compressed='FALSE' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
BinaryGeometry { vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 normalPerVertex TRUE index "" coord "" normal "" texCoord "" color "" tangent "" binormal "" indexType "Uint16" coordType "Float32" normalType "Float32" texCoordType "Float32" colorType "Float32" normalAsSphericalCoordinates FALSE idsPerVertex FALSE rgbaColors FALSE numTexCoordComponents 2 compressed FALSE useGeoCache TRUE solid TRUE lit TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
useGeoCache | SFBool | initializeOnly | TRUE | controlls the use of geometry caches for primitives with equal properties | ||
binormal | SFString | inputOutput | Holds the per-vertex binormals (NYI) | |||
color | SFString | inputOutput | Holds the vertex color components | |||
colorType | SFString | inputOutput | Float32 | [Int8, Uint8, Int16, Uint16, Int32, Uint32, Float32, Float64] | Defines the color attribute data type (experimental!) | |
compressed | SFBool | inputOutput | FALSE | Specifies if the binary data containers are GZip compressed (default: FALSE). | ||
coord | SFString | inputOutput | Holds the vertex coordinate components | |||
coordType | SFString | inputOutput | Float32 | [Int8, Uint8, Int16, Uint16, Int32, Uint32, Float32, Float64] | Defines the coordinate attribute data type (experimental!) | |
idsPerVertex | SFBool | inputOutput | FALSE | Defines if object identifiers are encoded per vertex in the texCoords (true) or per shape (false). Warning: highly experimental, may be removed! | ||
index | SFString | inputOutput | Holds the mesh indices | |||
indexType | SFString | inputOutput | Uint16 | [Int8, Uint8, Int16, Uint16, Int32, Uint32] | Defines the index array data type (highly experimental!) | |
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
normal | SFString | inputOutput | Holds the vertex normal components | |||
normalAsSphericalCoordinates | SFBool | inputOutput | FALSE | Specifies if the normals are encoded as 3d vectors (default) or as 2d spherical coordinates (experimental and only for 8/16 bit representations). | ||
normalPerVertex | SFBool | inputOutput | TRUE | Whether normals are applied per vertex (true) or per triangle (false). | ||
normalType | SFString | inputOutput | Float32 | [Int8, Uint8, Int16, Uint16, Int32, Uint32, Float32, Float64] | Defines the normal attribute data type (experimental!) | |
numTexCoordComponents | SFInt32 | inputOutput | 2 | Specifies the number of components of the texCoords (default: 2). | ||
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
position | SFVec3d | inputOutput | 0 0 0 | Object center in local coordinates | ||
primType | MFString | inputOutput | triangles | The primType defines the used primitive types. | ||
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
rgbaColors | SFBool | inputOutput | FALSE | Specifies whether the colors are encoded as RGB or as RGBA values. | ||
size | SFVec3d | inputOutput | 1 1 1 | Object size in local coordinates | ||
tangent | SFString | inputOutput | Holds the per-vertex tangents (NYI) | |||
texCoord | SFString | inputOutput | Holds the vertex texture coordinate components | |||
texCoordType | SFString | inputOutput | Float32 | [Int8, Uint8, Int16, Uint16, Int32, Uint32, Float32, Float64] | Defines the texture coordinate attribute data type (experimental!) | |
vertexCount | MFInt32 | inputOutput | The vertexCount describes how many elements are used per primType. |