instantreality 1.0

Component:
Geometry3D
Status:
experimental
Structure type:
concrete
Standard:
X3D2.0

BitLODGeometry

Experimental geometry node to test different LOD binary packages.

Inheritance

Code

XML encoding
<BitLODGeometry vertexCount=''
primType='triangles'
position='0 0 0'
size='1 1 1'
normalPerVertex='TRUE'
index=''
usesVLCIndices='false'
useGeoCache='TRUE'
solid='TRUE'
lit='TRUE'
resolution='1'
multiResolutionLevel='1'
invalidateVolume='FALSE'
normalUpdateMode='nice'
cacheMode='auto'
optimizationMode='auto'
logFeature=''
 />
Classic encoding
BitLODGeometry {
	vertexCount []
	primType ["triangles"]
	position 0 0 0
	size 1 1 1
	normalPerVertex TRUE
	index ""
	usesVLCIndices false
	useGeoCache TRUE
	solid TRUE
	lit TRUE
	resolution 1
	multiResolutionLevel 1
	invalidateVolume FALSE
	normalUpdateMode "nice"
	cacheMode "auto"
	optimizationMode ["auto"]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFInt32 vertexCount MFInt32 inputOutput vertexCount describes how many elements are used per primType
MFString primType MFString inputOutput triangles defines the primitive types
SFVec3d position SFVec3d inputOutput 0 0 0 object center in local coordinates
SFVec3d size SFVec3d inputOutput 1 1 1 object size in local coordinates
SFBool normalPerVertex SFBool initializeOnly TRUE Whether normals are applied per vertex (true) or per triangle (false).
SFString index SFString inputOutput holds the mesh indices
MFNode components MFNode inputOutput BitLODGeoComponent holds all level components
SFBool usesVLCIndices SFBool inputOutput false Specifies whether variable-length-coded index data is used
SFBool useGeoCache SFBool initializeOnly TRUE controlls the use of geometry caches for primitives with equal properties
SFBool solid SFBool initializeOnly TRUE Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side!
SFBool lit SFBool initializeOnly TRUE Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting.
SFFloat resolution SFFloat inputOutput 1 factor for subdivision of mesh
SFInt32 multiResolutionLevel SFInt32 initializeOnly 1 resolution level in progressive mesh
SFBool invalidateVolume SFBool inputOutput FALSE set volume invalid
SFString normalUpdateMode SFString initializeOnly nice none; fast; nice force update of normals; nice update is with creaseAngle, fast is without
SFString cacheMode SFString initializeOnly auto auto; dlist; vbo; off controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects
MFString optimizationMode MFString inputOutput auto auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex optimization mode settings; used leading +/- to switch modes on and off
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element