BitLODGeometry
Experimental geometry node to test different LOD binary packages.
Inheritance
Code
XML encoding
<BitLODGeometry vertexCount='' primType='triangles' position='0 0 0' size='1 1 1' normalPerVertex='TRUE' index='' usesVLCIndices='false' useGeoCache='TRUE' solid='TRUE' lit='TRUE' resolution='1' multiResolutionLevel='1' invalidateVolume='FALSE' normalUpdateMode='nice' cacheMode='auto' optimizationMode='auto' logFeature='' />
Classic encoding
BitLODGeometry { vertexCount [] primType ["triangles"] position 0 0 0 size 1 1 1 normalPerVertex TRUE index "" usesVLCIndices false useGeoCache TRUE solid TRUE lit TRUE resolution 1 multiResolutionLevel 1 invalidateVolume FALSE normalUpdateMode "nice" cacheMode "auto" optimizationMode ["auto"] logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
vertexCount | MFInt32 | inputOutput | vertexCount describes how many elements are used per primType | |||
primType | MFString | inputOutput | triangles | defines the primitive types | ||
position | SFVec3d | inputOutput | 0 0 0 | object center in local coordinates | ||
size | SFVec3d | inputOutput | 1 1 1 | object size in local coordinates | ||
normalPerVertex | SFBool | initializeOnly | TRUE | Whether normals are applied per vertex (true) or per triangle (false). | ||
index | SFString | inputOutput | holds the mesh indices | |||
components | MFNode | inputOutput | BitLODGeoComponent | holds all level components | ||
usesVLCIndices | SFBool | inputOutput | false | Specifies whether variable-length-coded index data is used | ||
useGeoCache | SFBool | initializeOnly | TRUE | controlls the use of geometry caches for primitives with equal properties | ||
solid | SFBool | initializeOnly | TRUE | Setting "solid" true means draw only one side of polygons (backface culling on), setting "solid" false means draw both sides of polygons (backface culling off). Warning: default value true can completely hide geometry if viewed from wrong side! | ||
lit | SFBool | initializeOnly | TRUE | Specifies whether to enable/disable lighting the geometry. TRUE enables lighting, FALSE disables lighting. | ||
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |