instantreality 1.0

partly implemented
Structure type:


A BrowserTexture can be used to display a web browser. If the slots pointer and button1 are filled with valid values (e.g. from a TouchSensor node), it is possible to interact with the web browser.



XML encoding
<BrowserTexture logFeature=''
pointer='0 0'
size='1024 768'
Classic encoding
BrowserTexture {
	logFeature [""]
	triggerName "Timer"
	enabled TRUE
	button3 FALSE
	button2 FALSE
	button1 FALSE
	pointer 0 0
	opaque TRUE
	disableDragDrop FALSE
	show FALSE
	updateMode "auto"
	size 1024 768
	delegateLinkHandling FALSE
	url [""]


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString url MFString inputOutput cdata The location (i.e. URL) of the web site to be displayed.
SFString activeUrl_changed SFString outputOnly If the url of this web page changes, the activeUrl_changed eventOut is updated with the new URL.
SFString link_changed SFString outputOnly If a link was clicked on the web page and delegateLinkHandling is TRUE, the link_changed eventOut is updated with the new URL.
SFBool delegateLinkHandling SFBool inputOutput FALSE If TRUE, the texture's location is updated and it displays the web page of the link that was clicked. If FALSE, the current page is kept and only the clicked link in the link_changed eventOut is updated.
SFVec2f size SFVec2f inputOutput 1024 768 The size in pixel of the web view widget.
SFBool back SFBool inputOnly Loads the previous document in the history list.
SFBool forward SFBool inputOnly Loads the next document in the history list.
SFBool reload SFBool inputOnly Reloads the current document.
SFBool stop SFBool inputOnly Stops loading the document.
SFBool load_finished SFBool outputOnly Event is sent when loading of the page is finished.
SFInt32 load_progress SFInt32 outputOnly Event is sent when loading of an element is finished (0 - 100).
SFBool disableDragDrop SFBool initializeOnly FALSE Disables the Drag and Drop capability. Useful for multitouch applications.
SFBool show SFBool inputOutput FALSE If TRUE, the dialog form is shown in a separate window.
SFString updateMode SFString inputOutput auto [auto, always, onInteraction, conservative] Defines the update mode, always can handle time based content, but gets slow with many textures, onInteraction handles mouse-like events (default), and conservative only regards click-like events and widget updates.
SFBool opaque SFBool initializeOnly TRUE render widget with background.
SFVec2f pointer SFVec2f inputOutput 0 0 Position of the pointing device (generally between 0 and 1).
SFBool button1 SFBool inputOutput FALSE If gets TRUE, process button1 pressed event (usually treated as left mouse button), else trigger release.
SFBool button2 SFBool inputOutput FALSE If gets TRUE, process button2 pressed event (usually treated as middle mouse button), else trigger release.
SFBool button3 SFBool inputOutput FALSE If gets TRUE, process button3 pressed event (usually treated as right mouse button), else trigger release.
SFString keyPress SFString inputOnly To be used as key pressed event.
SFString keyRelease SFString inputOnly To be used as key released event.
SFInt32 actionKeyPress SFInt32 inputOnly To be used for incoming actionKeyPress events.
SFInt32 actionKeyRelease SFInt32 inputOnly To be used for incoming actionKeyRelease events.
SFBool enabled SFBool inputOutput TRUE Flag to enable/disable the update.
SFString triggerName SFString initializeOnly Timer Name of the dynamic context-slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly Slot which is used internally to connect a dynamic context-slot whose name is set by the triggerName value. It is used automatically to install a run-time environment trigger.
SFImage image_changed SFImage outputOnly sends a singe image on change
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element