CantileverBeamSystem
System based on kinematic chain for simulating things with hair like behaviour. It is best used together with the SortedPrimitiveSet for rendering purposes.
Inheritance
Code
XML encoding
<CantileverBeamSystem index='' anchorIndex='' coord='' normal='' tangent='' color='' texCoord='' refPoint='' localForceScale='0' collisionDomainType='' collisionDomainParam='' gravity='0 -10 0' externalForce='0 0 0' minBend='0.05' maxBend='0.1' massRadius='1.0' staticFriction='0.5' slidingFriction='0.5' airFriction='1.0' occluderSpheres='' time='0' speed='1' minStepsPerFrame='-1' maxStepsPerFrame='-1' maxStepTime='-1' localCoordSystem='TRUE' enabled='TRUE' logFeature='' />
Classic encoding
CantileverBeamSystem { index [] anchorIndex [] coord [] normal [] tangent [] color [] texCoord [] refPoint [] localForceScale 0 collisionDomainType [""] collisionDomainParam [] gravity 0 -10 0 externalForce 0 0 0 minBend 0.05 maxBend 0.1 massRadius 1.0 staticFriction 0.5 slidingFriction 0.5 airFriction 1.0 occluderSpheres [] time 0 speed 1 minStepsPerFrame -1 maxStepsPerFrame -1 maxStepTime -1 localCoordSystem TRUE enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
enabled | SFBool | inputOutput | TRUE | Flag to enable/disable the node behaviour | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |