CollisionBaseSensor
This node defines a abstract base class for all nodes which monitor and react on the collision of two independent trees. The trees itself must be defined by the derived nodes.
Inheritance
Code
XML encoding
<CollisionBaseSensor detectionLevel='exact' triggerName='Collision' description='' enabled='TRUE' logFeature='' />
Classic encoding
CollisionBaseSensor { detectionLevel "exact" triggerName "Collision" description "" enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
collide | SFBool | outputOnly | If the collide state chanages this slot sends a new event. TRUE if the trees collide and FALSE if the do not collide anymore. | |||
collideTime | SFTime | outputOnly | Everytime the sensor detects a collision the eventout sends the current timeStamp | |||
description | SFString | inputOutput | Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer | |||
detectionLevel | SFString | inputOutput | exact | box, hull, exact | defines the detections level. Valid values are box, hull and axact | |
enabled | SFBool | inputOutput | TRUE | Enables/disables the sensor node. | ||
isActive | SFBool | outputOnly | FALSE | isActive true/false events are sent when the sensor gets active | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
object1 | SFNode | outputOnly | Node | sends the first object on collision | ||
object2 | SFNode | outputOnly | Node | sends the second object on collision | ||
point | SFVec3f | outputOnly | This slot sends the global collide point | |||
point1 | SFVec3f | outputOnly | This slot sends the local collide point for the first object | |||
point2 | SFVec3f | outputOnly | This slot sends the local collide point for the second object | |||
triggerName | SFString | initializeOnly | Collision | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. |