instantreality 1.0

Component:
CollisionSensor
Status:
fully implemented
Structure type:
abstract
Standard:
MPEG4

CollisionBaseSensor

This node defines a abstract base class for all nodes which monitor and react on the collision of two independent trees. The trees itself must be defined by the derived nodes.

Inheritance

Code

XML encoding
<CollisionBaseSensor detectionLevel='exact'
triggerName='Collision'
description=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
CollisionBaseSensor {
	detectionLevel "exact"
	triggerName "Collision"
	description ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool collide SFBool outputOnly If the collide state chanages this slot sends a new event. TRUE if the trees collide and FALSE if the do not collide anymore.
SFTime collideTime SFTime outputOnly Everytime the sensor detects a collision the eventout sends the current timeStamp
SFString description SFString inputOutput Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer
SFString detectionLevel SFString inputOutput exact box, hull, exact defines the detections level. Valid values are box, hull and axact
SFBool enabled SFBool inputOutput TRUE Enables/disables the sensor node.
SFBool isActive SFBool outputOnly FALSE isActive true/false events are sent when the sensor gets active
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode object1 SFNode outputOnly Node sends the first object on collision
SFNode object2 SFNode outputOnly Node sends the second object on collision
SFVec3f point SFVec3f outputOnly This slot sends the global collide point
SFVec3f point1 SFVec3f outputOnly This slot sends the local collide point for the first object
SFVec3f point2 SFVec3f outputOnly This slot sends the local collide point for the second object
SFString triggerName SFString initializeOnly Collision name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.