CollisionJob
Collision detection job.
Inheritance
Code
XML encoding
<CollisionJob logFeature='' runTime='0' enabled='TRUE' multithread='TRUE' triggerName='Collision' />
Classic encoding
CollisionJob { logFeature [""] runTime 0 enabled TRUE multithread TRUE triggerName "Collision" }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
triggerName | SFString | initializeOnly | Collision | Name of the dynamic context slot, which is used by the runtime using the Jobs to trigger live nodes. Life Jobs will automatically connect the triggerSlot output to the context slot. | ||
multithread | SFBool | inputOutput | TRUE | If true, collision detection is done in a separate thread. This is only a hint. | ||
enabled | SFBool | inputOutput | TRUE | If TRUE, job is ready to receive and process start event | ||
exec | SFTime | inputOnly | This event is used to exec the job | |||
pre | SFTime | outputOnly | This event is triggered when the job starts | |||
post | SFTime | outputOnly | This event is triggered when the job is finished | |||
runTime | SFTime | initializeOnly | 0 | Time when execution was finished | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |