instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

CollisionJob

Collision detection job.

Inheritance

Code

XML encoding
<CollisionJob logFeature=''
runTime='0'
enabled='TRUE'
multithread='TRUE'
triggerName='Collision'
 />
Classic encoding
CollisionJob {
	logFeature [""]
	runTime 0
	enabled TRUE
	multithread TRUE
	triggerName "Collision"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool enabled SFBool inputOutput TRUE If TRUE, job is ready to receive and process start event
SFBool multithread SFBool inputOutput TRUE If true, collision detection is done in a separate thread. This is only a hint.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString triggerName SFString initializeOnly Collision Name of the dynamic context slot, which is used by the runtime using the Jobs to trigger live nodes. Life Jobs will automatically connect the triggerSlot output to the context slot.
SFTime exec SFTime inputOnly This event is used to exec the job
SFTime post SFTime outputOnly This event is triggered when the job is finished
SFTime pre SFTime outputOnly This event is triggered when the job starts
SFTime runTime SFTime initializeOnly 0 Time when execution was finished