CollisionSensor
Please use CollectionCollisionSensor
Inheritance
Code
XML encoding
<CollisionSensor detectionLevel='exact' triggerName='Collision' description='' enabled='TRUE' logFeature='' />
Classic encoding
CollisionSensor { detectionLevel "exact" triggerName "Collision" description "" enabled TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
collide | SFBool | outputOnly | If the collide state chanages this slot sends a new event. TRUE if the trees collide and FALSE if the do not collide anymore. | |||
collideLinks | MFNode | inputOutput | Holds links to the two tree roots | |||
collideTime | SFTime | outputOnly | Everytime the sensor detects a collision the eventout sends the current timeStamp | |||
description | SFString | inputOutput | Text description to comment the sensor task. Can be used in run-time systems to give usefull feedback to the user and developer | |||
detectionLevel | SFString | inputOutput | exact | box, hull, exact | defines the detections level. Valid values are box, hull and axact | |
enabled | SFBool | inputOutput | TRUE | Enables/disables the sensor node. | ||
isActive | SFBool | outputOnly | FALSE | isActive true/false events are sent when the sensor gets active | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
normal1 | SFVec3f | outputOnly | sends the global collide normal for the first object | |||
normal2 | SFVec3f | outputOnly | sends the global collide normal for the second object | |||
object1 | SFNode | outputOnly | Node | sends the first object on collision | ||
object2 | SFNode | outputOnly | Node | sends the second object on collision | ||
point | SFVec3f | outputOnly | This slot sends the global collide point | |||
point1 | SFVec3f | outputOnly | This slot sends the local collide point for the first object | |||
point2 | SFVec3f | outputOnly | This slot sends the local collide point for the second object | |||
triggerName | SFString | initializeOnly | Collision | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. |