instantreality 1.0

Component:
EnvironmentalEffects
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

ColorKeepBackground

This background only clears depth and optionally stencil, but keeps the color buffer.

Inheritance

Code

XML encoding
<ColorKeepBackground clearDepth='1.0'
clearStencilBitplanes='-1'
isDefault='FALSE'
description=''
triggerName='Synchronize'
logFeature=''
 />
Classic encoding
ColorKeepBackground {
	clearDepth 1.0
	clearStencilBitplanes -1
	isDefault FALSE
	description ""
	triggerName "Synchronize"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat clearDepth SFFloat inputOutput 1.0 If non-negative, the depth buffer is cleared with this value, defaults to 1.
SFInt32 clearStencilBitplanes SFInt32 inputOutput -1 Usually 0 is used to clear all stencil bitplanes (clear is deactivated if smaller zero).
XFAny bind XFAny inputOnly sending any event to this slot will bind/activate the Bindable
SFBool isDefault SFBool initializeOnly FALSE indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint))
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything