ColorMaskMode
The ColorMaskMode node affects drawing in RGBA mode. The 4 masks control whether the corresponding component is written.
Inheritance
Code
XML encoding
<ColorMaskMode maskR='TRUE' maskG='TRUE' maskB='TRUE' maskA='TRUE' logFeature='' />
Classic encoding
ColorMaskMode { maskR TRUE maskG TRUE maskB TRUE maskA TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
maskR | SFBool | inputOutput | TRUE | masks r color channel | ||
maskG | SFBool | inputOutput | TRUE | masks g color channel | ||
maskB | SFBool | inputOutput | TRUE | masks b color channel | ||
maskA | SFBool | inputOutput | TRUE | masks a color channel | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |