instantreality 1.0

Component:
Shaders
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

CommonSurfaceShader (Standard name: SurfaceShader)

Implements the Blinn-Phong BRDF with normal mapping and a perfect specular component.

Inheritance

Code

XML encoding
<CommonSurfaceShader logFeature=''
alphaTextureChannelMask='a'
alphaTextureCoordinatesId='0'
alphaTextureId='-1'
invertAlphaTexture='FALSE'
alphaFactor='1'
normalBias='-1 -1 -1'
normalScale='2 2 2'
textureTransformEnabled='0 0 0 0 0 0 0 0'
fresnelBlend='0'
relativeIndexOfRefraction='1'
environmentTextureChannelMask='rgb'
environmentTextureCoordinatesId='0'
environmentTextureId='-1'
environmentFactor='1 1 1'
transmissionTextureCoordinatesId='0'
transmissionTextureChannelMask='rgb'
transmissionTextureId='-1'
transmissionFactor='0 0 0'
reflectionTextureCoordinatesId='0'
reflectionTextureChannelMask='rgb'
reflectionFactor='0 0 0'
reflectionTextureId='-1'
normalTextureChannelMask='rgb'
normalTextureCoordinatesId='0'
normalTextureId='-1'
normalFormat='UNORM'
normalSpace='TANGENT'
shininessTextureChannelMask='a'
shininessTextureId='-1'
shininessTextureCoordinatesId='0'
shininessFactor='0.2'
specularTextureChannelMask='rgb'
specularTextureCoordinatesId='0'
specularTextureId='-1'
specularFactor='0 0 0'
diffuseTextureChannelMask='rgb'
diffuseTextureId='-1'
diffuseTextureCoordinatesId='0'
diffuseFactor='0.8 0.8 0.8'
ambientTextureChannelMask='rgb'
ambientTextureCoordinatesId='0'
ambientTextureId='-1'
ambientFactor='0.2 0.2 0.2'
emissiveTextureChannelMask='rgb'
emissiveTextureCoordinatesId='0'
emissiveTextureId='-1'
emissiveFactor='0 0 0'
tangentTextureCoordinatesId='-1'
binormalTextureCoordinatesId='-1'
 />
Classic encoding
CommonSurfaceShader {
	logFeature [""]
	alphaTextureChannelMask "a"
	alphaTextureCoordinatesId 0
	alphaTextureId -1
	invertAlphaTexture FALSE
	alphaFactor 1
	normalBias -1 -1 -1
	normalScale 2 2 2
	textureTransformEnabled [0 0 0 0 0 0 0 0]
	fresnelBlend 0
	relativeIndexOfRefraction 1
	environmentTextureChannelMask "rgb"
	environmentTextureCoordinatesId 0
	environmentTextureId -1
	environmentFactor 1 1 1
	transmissionTextureCoordinatesId 0
	transmissionTextureChannelMask "rgb"
	transmissionTextureId -1
	transmissionFactor 0 0 0
	reflectionTextureCoordinatesId 0
	reflectionTextureChannelMask "rgb"
	reflectionFactor 0 0 0
	reflectionTextureId -1
	normalTextureChannelMask "rgb"
	normalTextureCoordinatesId 0
	normalTextureId -1
	normalFormat "UNORM"
	normalSpace "TANGENT"
	shininessTextureChannelMask "a"
	shininessTextureId -1
	shininessTextureCoordinatesId 0
	shininessFactor 0.2
	specularTextureChannelMask "rgb"
	specularTextureCoordinatesId 0
	specularTextureId -1
	specularFactor 0 0 0
	diffuseTextureChannelMask "rgb"
	diffuseTextureId -1
	diffuseTextureCoordinatesId 0
	diffuseFactor 0.8 0.8 0.8
	ambientTextureChannelMask "rgb"
	ambientTextureCoordinatesId 0
	ambientTextureId -1
	ambientFactor 0.2 0.2 0.2
	emissiveTextureChannelMask "rgb"
	emissiveTextureCoordinatesId 0
	emissiveTextureId -1
	emissiveFactor 0 0 0
	tangentTextureCoordinatesId -1
	binormalTextureCoordinatesId -1
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool isSelected SFBool outputOnly The isSelected output field is used to indicate that this shader instance is the one selected for use by the browser. A TRUE value indicates that this instance is in use.
SFBool isValid SFBool outputOnly The isValid field is used to indicate whether the current shader objects can be run as a shader program.
SFBool activate SFBool inputOnly The activate field forces the shader to activate the contained objects.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element