instantreality 1.0

Component:
Shaders
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ComposedShader

The ComposedShader node defines a shader where the individual source files are not individually programmable. All access to the shading capabilities is defined through a single interface that applies to all parts.

Inheritance

Code

XML encoding
<ComposedShader geometryInputType='auto'
geometryOutputType='auto'
geometryVerticesOut='0'
logFeature=''
language='auto'
 />
Classic encoding
ComposedShader {
	geometryInputType "auto"
	geometryOutputType "auto"
	geometryVerticesOut 0
	logFeature [""]
	language "auto"
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode parts MFNode inputOutput ShaderPart Contains the different shader parts that can be linked together to form a complete shader.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFBool activate SFBool inputOnly The activate field forces the shader to activate the contained objects.
SFBool isValid SFBool outputOnly The isValid field is used to indicate whether the current shader objects can be run as a shader program.
SFBool isSelected SFBool outputOnly The isSelected output field is used to indicate that this shader instance is the one selected for use by the browser. A TRUE value indicates that this instance is in use.
SFString language SFString initializeOnly auto CG; GLSL; HLSL Indicates to the browser which shading language is used for the source file(s). This field may be used as a hint for the browser if the shading language is not immediately determinable from the source.