instantreality 1.0

fully implemented
Structure type:


The ComposedTexture3D node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry.



XML encoding
<ComposedTexture3D logFeature=''
Classic encoding
ComposedTexture3D {
	logFeature [""]


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode texture MFNode inputOutput SingleTexture The texture values are interpreted with the first image being at depth 0 and each following image representing an increasing depth value in the R direction. A user shall provide 2n source textures in this array. The individual source textures will ignore their repeat field values
SFImage image_changed SFImage outputOnly sends a singe image on change
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element