instantreality 1.0

Component:
Texturing3D
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ComposedTexture3D

The ComposedTexture3D node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry.

Inheritance

Code

XML encoding
<ComposedTexture3D logFeature=''
 />
Classic encoding
ComposedTexture3D {
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode texture MFNode inputOutput SingleTexture The texture values are interpreted with the first image being at depth 0 and each following image representing an increasing depth value in the R direction. A user shall provide 2n source textures in this array. The individual source textures will ignore their repeat field values
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element