instantreality 1.0

fully implemented
Structure type:


DirectionalLight creates parallel light rays to illuminate geometric shapes. Light is scoped and only illuminates geometry within its enclosing parent group! No source location is needed since rays are parallel from an infinitely distant source. DirectionalLight nodes do not attenuate with distance. Lights have no visible shape themselves and shine through occluding geometry. Hint: animate direction to simulate time-of-day sunlight effects. Hint: HeadLight is controlled by NavigationInfo. Interchange profile hint: light might not be scoped by parent Group or Transform.



XML encoding
<DirectionalLight logFeature=''
proxyGeometrySize='1 1 1'
color='1 1 1'
direction='0 0 -1'
Classic encoding
DirectionalLight {
	logFeature [""]
	on TRUE
	shadowIntensity 0
	proxyGeometrySize 1 1 1
	showProxyGeometry FALSE
	ambientIntensity 0
	color 1 1 1
	intensity 1
	direction 0 0 -1
	global FALSE


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFVec3f direction SFVec3f inputOutput 0 0 -1 Orientation of light relative to local coordinate system. Hint. animate direction to simulate time-of-day sunlight effects.
SFBool global SFBool inputOutput FALSE indicates if the light is global (influences all elements in the scene) or local (only the childs of the parent node)
SFFloat ambientIntensity SFFloat inputOutput 0 [0, 1] Brightness of ambient (nondirectional background) emission from the light.
SFColor color SFColor inputOutput 1 1 1 color of light, applied to colors of objects.
SFFloat intensity SFFloat inputOutput 1 [0, 1] Brightness of direct emission from the light.
SFBool showProxyGeometry SFBool inputOutput FALSE toggle geometry at light position (use for visual debugging)
SFVec3f proxyGeometrySize SFVec3f inputOutput 1 1 1 scales proxy geometry
SFFloat shadowIntensity SFFloat inputOutput 0 [0, 1] intensity of the shadow; 0 is no shadow at all
SFBool on SFBool inputOutput TRUE Enables/disables this effector (e.g. light)
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element