DirectionalLight
DirectionalLight creates parallel light rays to illuminate geometric shapes. Light is scoped and only illuminates geometry within its enclosing parent group! No source location is needed since rays are parallel from an infinitely distant source. DirectionalLight nodes do not attenuate with distance. Lights have no visible shape themselves and shine through occluding geometry. Hint: animate direction to simulate time-of-day sunlight effects. Hint: HeadLight is controlled by NavigationInfo. Interchange profile hint: light might not be scoped by parent Group or Transform.
Inheritance
Code
XML encoding
<DirectionalLight logFeature='' on='TRUE' shadowIntensity='0' proxyGeometrySize='1 1 1' showProxyGeometry='FALSE' ambientIntensity='0' color='1 1 1' intensity='1' direction='0 0 -1' global='FALSE' />
Classic encoding
DirectionalLight { logFeature [""] on TRUE shadowIntensity 0 proxyGeometrySize 1 1 1 showProxyGeometry FALSE ambientIntensity 0 color 1 1 1 intensity 1 direction 0 0 -1 global FALSE }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
global | SFBool | inputOutput | FALSE | indicates if the light is global (influences all elements in the scene) or local (only the childs of the parent node) | ||
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
showProxyGeometry | SFBool | inputOutput | FALSE | toggle geometry at light position (use for visual debugging) | ||
color | SFColor | inputOutput | 1 1 1 | color of light, applied to colors of objects. | ||
ambientIntensity | SFFloat | inputOutput | 0 | [0, 1] | Brightness of ambient (nondirectional background) emission from the light. | |
intensity | SFFloat | inputOutput | 1 | [0, 1] | Brightness of direct emission from the light. | |
shadowIntensity | SFFloat | inputOutput | 0 | [0, 1] | intensity of the shadow; 0 is no shadow at all | |
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
direction | SFVec3f | inputOutput | 0 0 -1 | Orientation of light relative to local coordinate system. Hint. animate direction to simulate time-of-day sunlight effects. | ||
proxyGeometrySize | SFVec3f | inputOutput | 1 1 1 | scales proxy geometry |