instantreality 1.0

Component:
Texturing
Status:
fully implemented
Structure type:
abstract
Standard:
Avalon

DynamicTexture

Abstract base class for all Textures with dynamic content that can change over time.

Inheritance

Code

XML encoding
<DynamicTexture enabled='TRUE'
triggerName='Timer'
logFeature=''
 />
Classic encoding
DynamicTexture {
	enabled TRUE
	triggerName "Timer"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool enabled SFBool inputOutput TRUE Flag to enable/disable the update.
SFImage image_changed SFImage outputOnly sends a singe image on change
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFString triggerName SFString initializeOnly Timer Name of the dynamic context-slot, which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutput to the triggerSlot-eventInput Slot.