EdgeEnhancementVolumeStyle
Provides edge enhancement for the volume rendering style. Enhancement of the basic volume is provided by darkening voxels based on the orientation of their surface normal relative to the view direction. Perpendicular normals colour the voxels according to the edgeColor while voxels with parallel normals are not changed at all. A threshold can be set where the proportion of how close to parallel the normal direction needs to be before no colour changes are made.
Inheritance
Code
XML encoding
<EdgeEnhancementVolumeStyle enabled='TRUE' logFeature='' edgeColor='0 0 0' gradientThreshold='0.4' />
Classic encoding
EdgeEnhancementVolumeStyle { enabled TRUE logFeature [""] edgeColor 0 0 0 gradientThreshold 0.4 }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |