ElevationGrid
ElevationGrid is a geometry node. ElevationGrid is a rectangular grid of varying height above a flat surface. ElevationGrid can contain Color, Normal and TextureCoordinate nodes. Hint: insert a Shape node before adding geometry or Appearance. You can also substitute a type-matched ProtoInstance for content.
Inheritance
Code
XML encoding
<ElevationGrid logFeature='' optimizationMode='auto' normalUpdateMode='nice' cacheMode='auto' multiResolutionLevel='1' invalidateVolume='FALSE' resolution='1' zSpacing='1' zDimension='0' lit='TRUE' xDimension='0' xSpacing='1' normalPerVertex='TRUE' solid='TRUE' colorPerVertex='TRUE' creaseAngle='0' ccw='TRUE' height='' />
Classic encoding
ElevationGrid { logFeature [""] optimizationMode ["auto"] normalUpdateMode "nice" cacheMode "auto" multiResolutionLevel 1 invalidateVolume FALSE resolution 1 zSpacing 1 zDimension 0 lit TRUE xDimension 0 xSpacing 1 normalPerVertex TRUE solid TRUE colorPerVertex TRUE creaseAngle 0 ccw TRUE height [] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
lit | SFBool | initializeOnly | TRUE | Specifies whether the Shape is lit. | ||
resolution | SFFloat | inputOutput | 1 | factor for subdivision of mesh | ||
multiResolutionLevel | SFInt32 | initializeOnly | 1 | resolution level in progressive mesh | ||
invalidateVolume | SFBool | inputOutput | FALSE | set volume invalid | ||
normalUpdateMode | SFString | initializeOnly | nice | none; fast; nice | force update of normals; nice update is with creaseAngle, fast is without | |
cacheMode | SFString | initializeOnly | auto | auto; dlist; vbo; off | controls the creation of geo cache objects; auto is vbo or dlist for dynamic objects | |
optimizationMode | MFString | inputOutput | auto | auto; all, none, sharedVertex; stripFan; vertexResort; reduceIndexSize; singleIndex | optimization mode settings; used leading +/- to switch modes on and off | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |