instantreality 1.0

Component:
Engine
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

Engine

The Engine node defines the roote node for the Enginegraph (simular to the Scene defining the root node for the Scenegraph). There can be only on Engine instance per Enginegraph. The main purpose of the node is to hold and trigger the jobs-objects.

Inheritance

Code

XML encoding
<Engine frameTime='0'
frameRate='0'
desiredFrameRate='0'
resolution='1'
collectStatistics='TRUE'
requiredJobList='TimerJob,InteractionJob,ExternalInterfaceJob,WebServiceJob,CollisionJob,SoundJob,CombinerJob,SynchronizeJob,RenderJob'
logJobStatistics='FALSE'
logFeature=''
 />
Classic encoding
Engine {
	frameTime 0
	frameRate 0
	desiredFrameRate 0
	resolution 1
	collectStatistics TRUE
	requiredJobList ["TimerJob,InteractionJob,ExternalInterfaceJob,WebServiceJob,CollisionJob,SoundJob,CombinerJob,SynchronizeJob,RenderJob"]
	logJobStatistics FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element