EnvironmentLight
The EnvironmentLight creates DirectionalLights based on a given Environment texture (which must be a SingleTexture in lat-long format), e.g. the same texture as used in the SkydomeBackground.
Inheritance
Code
XML encoding
<EnvironmentLight numLights='2' global='TRUE' ambientIntensity='0' color='1 1 1' intensity='1' showProxyGeometry='FALSE' proxyGeometrySize='1 1 1' shadowIntensity='0' on='TRUE' logFeature='' />
Classic encoding
EnvironmentLight { numLights 2 global TRUE ambientIntensity 0 color 1 1 1 intensity 1 showProxyGeometry FALSE proxyGeometrySize 1 1 1 shadowIntensity 0 on TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
numLights | SFInt32 | inputOutput | 2 | The (maximum) number of lights that are generated. | ||
showProxyGeometry | SFBool | inputOutput | FALSE | toggle geometry at light position (use for visual debugging) | ||
proxyGeometrySize | SFVec3f | inputOutput | 1 1 1 | scales proxy geometry | ||
shadowIntensity | SFFloat | inputOutput | 0 | [0, 1] | intensity of the shadow; 0 is no shadow at all | |
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |