EnvironmentLight
The EnvironmentLight creates DirectionalLights based on a given Environment texture (which must be a SingleTexture in lat-long format), e.g. the same texture as used in the SkydomeBackground.
Inheritance
Code
XML encoding
<EnvironmentLight numLights='2' global='TRUE' ambientIntensity='0' color='1 1 1' intensity='1' showProxyGeometry='FALSE' proxyGeometrySize='1 1 1' shadowIntensity='0' on='TRUE' logFeature='' />
Classic encoding
EnvironmentLight { numLights 2 global TRUE ambientIntensity 0 color 1 1 1 intensity 1 showProxyGeometry FALSE proxyGeometrySize 1 1 1 shadowIntensity 0 on TRUE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
envTexture | SFNode | inputOutput | Texture | The environment texture that is used for extracting light sources. | ||
global | SFBool | inputOutput | TRUE | Indicates if the light is global (influences all elements in the scene) or local (only the children of the parent node). | ||
ambientIntensity | SFFloat | inputOutput | 0 | [0, 1] | Brightness of ambient (nondirectional background) emission from the light. | |
color | SFColor | inputOutput | 1 1 1 | color of light, applied to colors of objects. | ||
intensity | SFFloat | inputOutput | 1 | [0, 1] | Brightness of direct emission from the light. | |
on | SFBool | inputOutput | TRUE | Enables/disables this effector (e.g. light) | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |