instantreality 1.0

Component:
Lighting
Status:
partly implemented
Structure type:
concrete
Standard:
Avalon

EnvironmentLight

The EnvironmentLight creates DirectionalLights based on a given Environment texture (which must be a SingleTexture in lat-long format), e.g. the same texture as used in the SkydomeBackground.

Inheritance

Code

XML encoding
<EnvironmentLight numLights='2'
global='TRUE'
ambientIntensity='0'
color='1 1 1'
intensity='1'
showProxyGeometry='FALSE'
proxyGeometrySize='1 1 1'
shadowIntensity='0'
on='TRUE'
logFeature=''
 />
Classic encoding
EnvironmentLight {
	numLights 2
	global TRUE
	ambientIntensity 0
	color 1 1 1
	intensity 1
	showProxyGeometry FALSE
	proxyGeometrySize 1 1 1
	shadowIntensity 0
	on TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat ambientIntensity SFFloat inputOutput 0 [0, 1] Brightness of ambient (nondirectional background) emission from the light.
SFColor color SFColor inputOutput 1 1 1 color of light, applied to colors of objects.
SFNode envTexture SFNode inputOutput Texture The environment texture that is used for extracting light sources.
SFBool global SFBool inputOutput TRUE Indicates if the light is global (influences all elements in the scene) or local (only the children of the parent node).
SFFloat intensity SFFloat inputOutput 1 [0, 1] Brightness of direct emission from the light.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFInt32 numLights SFInt32 inputOutput 2 The (maximum) number of lights that are generated.
SFBool on SFBool inputOutput TRUE Enables/disables this effector (e.g. light)
SFVec3f proxyGeometrySize SFVec3f inputOutput 1 1 1 scales proxy geometry
SFFloat shadowIntensity SFFloat inputOutput 0 [0, 1] intensity of the shadow; 0 is no shadow at all
SFBool showProxyGeometry SFBool inputOutput FALSE toggle geometry at light position (use for visual debugging)