EnvironmentTexture
Base class for environmental texturing components (i.e. textures which dynamically can show parts of a scene).
Inheritance
Code
XML encoding
<EnvironmentTexture update='NONE' frameBufferMode='auto' triggerName='Render' logFeature='' />
Classic encoding
EnvironmentTexture { update "NONE" frameBufferMode "auto" triggerName "Render" logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
frameBufferMode | SFString | inputOutput | auto | auto, fbo, copy, pbuffer | Controls the frame buffer mode (e.g. use standard GL or FBOs). | |
excludeNodes | MFNode | initializeOnly | Node | By default, the siblings should be excluded; here you can list them. | ||
triggerName | SFString | initializeOnly | Render | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
image_changed | SFImage | outputOnly | sends a singe image on change | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything |