instantreality 1.0

Component:
EventUtilities
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

EventTunnel

An EventTunnel node synchronizes its dynamic fields with all other EventTunnels with the same label. Only dynamic fields with the same name and type are synchronized. A change to any field is automatically send to all other fields. It is guaranteed that even the initial value is transfered to all other nodes. This node can be used to implement something like a global state that is reachable from Proto instances.

Inheritance

Code

XML encoding
<EventTunnel label=''
enabled='TRUE'
logFeature=''
 />
Classic encoding
EventTunnel {
	label ""
	enabled TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool enabled SFBool inputOutput TRUE Enables or disables the node. A node that is disabled does not react to incoming events and does not send events.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFString label SFString initializeOnly The label of the EventTunnel node. All EventTunnel nodes in the scene that have the same label synchronize their field values.