instantreality 1.0

Component:
Rendering
Status:
partly implemented
Structure type:
concrete
Standard:
X3D3.1

FogCoordinate

This node defines a set of explicit fog depths on a per-vertex basis. This depth value shall be applied per-vertex and used to replace the automatically generated depth. Fog coordinates take precedence over implicitly generated depths; specifying fog coordinates will result in the implicit depth (visibilityRange) being ignored

Inheritance

Code

XML encoding
<FogCoordinate depth=''
logFeature=''
 />
Classic encoding
FogCoordinate {
	depth []
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFFloat depth MFFloat inputOutput [0, 1] One depth value per vertex shall be supplied. If the user does not provide a sufficient number of depth values, the last value defined shall be replicated for any further vertices. If too many depth values are supplied, the excess depth values shall be ignored.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element