instantreality 1.0

Component:
CubeMapTexturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

GeneratedCubeMapTexture

The GeneratedCubeMapTexture node defines a cubic environment map that sources its data from internally generated images. The viewpoint location of a texture is the location of the geometry in world space.

Inheritance

Code

XML encoding
<GeneratedCubeMapTexture size='128'
useWorldSpaceOrientation='FALSE'
update='NONE'
frameBufferMode='auto'
triggerName='Render'
logFeature=''
 />
Classic encoding
GeneratedCubeMapTexture {
	size 128
	useWorldSpaceOrientation FALSE
	update "NONE"
	frameBufferMode "auto"
	triggerName "Render"
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode excludeNodes MFNode initializeOnly Node By default, the siblings should be excluded; here you can list them.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool useWorldSpaceOrientation SFBool inputOutput FALSE If true ignore rotation of viewpoint (gives world space env map, can always be addressed using world space directions).
SFImage image_changed SFImage outputOnly sends a singe image on change
SFInt32 size SFInt32 inputOutput 128 Texture size.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFString frameBufferMode SFString inputOutput auto auto, fbo, copy, pbuffer Controls the frame buffer mode (e.g. use standard GL or FBOs).
SFString triggerName SFString initializeOnly Render name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFString update SFString inputOutput NONE [NONE, NEXT_FRAME_ONLY, ALWAYS] One of "NONE", "NEXT_FRAME_ONLY" (only once), "ALWAYS" (for fully dynamic settings).
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.