GeoOrigin
GeoOrigin specifies a local coordinate system for increased geographic precision. Hint: only one coordinate system allowed per scene thus USE-ing only one GeoOrigin node per scene is recommended.
Inheritance
Code
XML encoding
<GeoOrigin geoSystem=''GD','WE'' geoCoords='0 0 0' rotateYUp='FALSE' logFeature='' />
Classic encoding
GeoOrigin { geoSystem ["'GD','WE'"] geoCoords 0 0 0 rotateYUp FALSE logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
geoSystem | MFString | initializeOnly | 'GD','WE' | Defines the geographic coordinate system that will be used for the geospatial coordinates in that node. | ||
geoCoords | SFVec3d | inputOutput | 0 0 0 | Defines absolute geographic location (and implicit local coordinate frame). | ||
rotateYUp | SFBool | initializeOnly | FALSE | Specifies whether coordinates of nodes that use this GeoOrigin are to be rotated such that their up direction is aligned with the X3D Y axis. TRUE: up direction is aligned with the X3D Y axis, proper operation of NavigationInfo modes FLY, WALK are allowed; FALSE: the local up-direction is relative to planet surface rotateYUp | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element |