instantreality 1.0

Component:
Geospatial
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.0

GeoOrigin

GeoOrigin specifies a local coordinate system for increased geographic precision. Hint: only one coordinate system allowed per scene thus USE-ing only one GeoOrigin node per scene is recommended.

Inheritance

Code

XML encoding
<GeoOrigin geoSystem=''GD','WE''
geoCoords='0 0 0'
rotateYUp='FALSE'
logFeature=''
 />
Classic encoding
GeoOrigin {
	geoSystem ["'GD','WE'"]
	geoCoords 0 0 0
	rotateYUp FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString geoSystem MFString initializeOnly 'GD','WE' Defines the geographic coordinate system that will be used for the geospatial coordinates in that node.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool rotateYUp SFBool initializeOnly FALSE Specifies whether coordinates of nodes that use this GeoOrigin are to be rotated such that their up direction is aligned with the X3D Y axis. TRUE: up direction is aligned with the X3D Y axis, proper operation of NavigationInfo modes FLY, WALK are allowed; FALSE: the local up-direction is relative to planet surface rotateYUp
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFVec3d geoCoords SFVec3d inputOutput 0 0 0 Defines absolute geographic location (and implicit local coordinate frame).