GradientBackground
A background showing a vertical color gradient. The colors and positions correspond to each other, so both have to have the same number of elements. To specify the gradient a color has to be associated with a vertical position in the viewport (0 being at the bottom, 1 being at the top). An arbitrary number of gradient steps can be used, if only one is given it is used for the whole screen, if none is given black is used. Areas outside the specified gradient borders are filled with black, too.
Inheritance
Code
XML encoding
<GradientBackground logFeature='' triggerName='Synchronize' description='' isDefault='FALSE' color='' clearStencilBitplanes='-1' position='' />
Classic encoding
GradientBackground { logFeature [""] triggerName "Synchronize" description "" isDefault FALSE color [] clearStencilBitplanes -1 position [] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
bind | XFAny | inputOnly | sending any event to this slot will bind/activate the Bindable | |||
bindTime | SFTime | outputOnly | Event sent when node becomes active/inactive. | |||
clearStencilBitplanes | SFInt32 | inputOutput | -1 | Usually 0 is used to clear all stencil bitplanes (clear is deactivated if smaller zero). | ||
color | MFColor | inputOutput | gradient colors | |||
description | SFString | initializeOnly | Text description or navigation hint to be displayed for this Bindable. Hint: make descriptions clear and readable. Warning: without description, Bindable (e.g. Viewpoint objs) can not be activated/deactivated with keyboard or gui messages (e.g. switched with PgUp bzw PgDn) | |||
isBound | SFBool | outputOnly | FALSE | Event true sent when node becomes active, event false sent when unbound by another node. | ||
isDefault | SFBool | initializeOnly | FALSE | indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint)) | ||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
position | MFFloat | inputOutput | [0, 1] | gradient positions | ||
set_bind | SFBool | inputOnly | Sending event set_bind=true makes this node active. Sending event set_bind=false makes this node inactive. Thus setting set_bind to true/false will pop/push (enable/disable) this Bindable | |||
triggerName | SFString | initializeOnly | Synchronize | name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot. | ||
triggerSlot | SFTime | inputOnly | slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger. |