HAnimDisplacer
HAnimDisplacer can be used in three different ways: (a) identify vertices corresponding to a particular feature on the HAnimSegment, (b) represent a particular muscular action displacing vertices in various directions (linearly or radially), and (c) represent a complete configuration of the vertices in an HAnimSegment. For example, in the case of a face, there might be an HAnimDisplacer for each facial expression. Hint: name suffixes include _feature, _action and _config. Multiple HAnimDisplacer nodes must appear consecutively inside HAnimSegment.
Inheritance
Code
XML encoding
<HAnimDisplacer coordIndex='' displacements='' name='' weight='0.0' logFeature='' />
Classic encoding
HAnimDisplacer { coordIndex [] displacements [] name "" weight 0.0 logFeature [""] }
Interface
Filter: X3D only | Avalon only | All
id | Name | DataType | PartType | Default | ValueType | Description |
---|---|---|---|---|---|---|
coordIndex | MFInt32 | inputOutput | Defines coordinate array of HAnimSegment vertices affected by HAnimDisplacer indices provide order in which coordinates are applied order starts at index 0, commas are optional between sets use -1 to separate indices for each feature | |||
displacements | MFVec3f | inputOutput | Set of 3D values added to neutral or resting position of each set of HAnimSegment vertices referenced by coordIndex field | |||
logFeature | MFString | inputOutput | state, child, parent, route, eventIn, eventOut | controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything | ||
metadata | SFNode | inputOutput | MetadataObject | container for payload metadata inside MetadataSet element | ||
name | SFString | inputOutput | name must be present so that HAnimHumanoid can be identified at runtime name needs to match DEF name! | |||
weight | SFFloat | inputOutput | 0.0 | Scale displacements using weight value before adding them to neutral vertex positions. |