instantreality 1.0

Component:
H-Anim
Status:
interface only
Structure type:
concrete
Standard:
Avalon

HAnimIKSite

A specialized HAnimSite node for handling inverse kinematics (IK).

Inheritance

Code

XML encoding
<HAnimIKSite fraction='0'
target='0 0 0'
targetRotation='0 0 0 1'
aimingTranslation='0 0 0'
aimingRotation='0 0 0 1'
numJoints='3'
motionPathTension='-0.4'
motionPathShape='auto'
minTurnAngle='0.2'
maxTurnAngle='1.5'
turnFactor='0.6'
jointNames=''
name=''
center='0 0 0'
rotation='0 0 1 0'
scale='1 1 1'
scaleOrientation='0 0 1 0'
translation='0 0 0'
invert='FALSE'
showProxyGeometry='FALSE'
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
HAnimIKSite {
	fraction 0
	target 0 0 0
	targetRotation 0 0 0 1
	aimingTranslation 0 0 0
	aimingRotation 0 0 0 1
	numJoints 3
	motionPathTension -0.4
	motionPathShape "auto"
	minTurnAngle 0.2
	maxTurnAngle 1.5
	turnFactor 0.6
	jointNames [""]
	name ""
	center 0 0 0
	rotation 0 0 1 0
	scale 1 1 1
	scaleOrientation 0 0 1 0
	translation 0 0 0
	invert FALSE
	showProxyGeometry FALSE
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFNode addChildren MFNode inputOnly The addChildren event appends nodes to the children field of a grouping node. Any nodes passed to the addChildren inputOnly field that are already in the children list of the grouping node are ignored
MFNode children MFNode inputOutput Node field that contains a list of children nodes
MFNode removeChildren MFNode inputOnly The removeChildren event removes nodes from the children fieldof the grouping node . Any nodes in the removeChildren event that are not in the children list of the grouping node are ignored
MFString jointNames MFString inputOutput Pass the names of the involved joint, e.g. one name for the vl5-joint.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFBool invert SFBool inputOutput FALSE inverts matrix if true
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
SFBool showProxyGeometry SFBool inputOutput FALSE show cartesian coordinate system
SFFloat fraction SFFloat inputOutput 0 This field can be set to float values between 0 (start) and 1 (end) to animate the avatar with this HAnimIKSite.
SFFloat maxTurnAngle SFFloat inputOutput 1.5 This is the maximal angle the torso turns.
SFFloat minTurnAngle SFFloat inputOutput 0.2 This is the minimal angle, the target has to be away, so that the torso turns.
SFFloat motionPathTension SFFloat inputOutput -0.4 Defines the tension of the motion path (in the sense of the Kochanek-Bartels spline tension parameter). The value is a float between -1 and 1.
SFFloat turnFactor SFFloat inputOutput 0.6 This is the factor, by which the turn angle is decreased.
SFInt32 numJoints SFInt32 inputOutput 3 This field defines the length of the kinematic chain. Currently only 1- and 3-joint kinematic chains are possible.
SFMatrix4f matrix_changed SFMatrix4f outputOnly The matrix that defines the nodes transformation after an update.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFRotation aimingRotation SFRotation inputOutput 0 0 0 1 Similar to aimingTranslation, this field defines the rotation of the end effector relative to the rotation of the parent of this HAnimIKSite.
SFRotation rotation SFRotation inputOutput 0 0 1 0 Orientation of children relative to local coordinate system.
SFRotation scaleOrientation SFRotation inputOutput 0 0 1 0 Preliminary rotation of coordinate system before scaling (to allow scaling around arbitrary orientations).
SFRotation targetRotation SFRotation inputOutput 0 0 0 1 In case of touching (not aiming at) a target, this field defines the rotation of the target.
SFString motionPathShape SFString inputOutput auto [auto, quadratic, cubic] Determines the shape of the motion path. Currently two methods are implemented: quadratic and cubic curves.
SFString name SFString inputOutput name must be present so that Humanoid can be identified at runtime.
SFVec3f aimingTranslation SFVec3f inputOutput 0 0 0 You may not want to aim a target with the center of the parent joint of this HAnimIKSite. With this you can define a translation of the end effector (maybe to define a point lieing between the eyes or in the hand).
SFVec3f bboxCenter SFVec3f initializeOnly 0 0 0 Bounding box center: position offset from origin of local coordinate system.
SFVec3f bboxSize SFVec3f initializeOnly -1 -1 -1 Bounding box size: automatically calculated, can be specified as an optimization or constraint.
SFVec3f center SFVec3f inputOutput 0 0 0 Translation offset from origin of local coordinate system.
SFVec3f scale SFVec3f inputOutput 1 1 1 Non-uniform x-y-z scale of child coordinate system, adjusted by center and scaleOrientation.
SFVec3f target SFVec3f inputOutput 0 0 0 Defines the position of the target to aim to or to touch.
SFVec3f translation SFVec3f inputOutput 0 0 0 Position of children relative to local coordinate system.