instantreality 1.0

Component:
H-Anim
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.0

HAnimSegment

Each body segment is stored in a HAnimSegment node. HAnimSegment contains Coordinate, HAnimDisplacer and children nodes.

Inheritance

Code

XML encoding
<HAnimSegment centerOfMass='0 0 0'
mass='0'
momentsOfInertia='0 0 0 0 0 0 0 0 0'
name=''
bboxCenter='0 0 0'
bboxSize='-1 -1 -1'
render='TRUE'
showBBox='FALSE'
logFeature=''
 />
Classic encoding
HAnimSegment {
	centerOfMass 0 0 0
	mass 0
	momentsOfInertia [0 0 0 0 0 0 0 0 0]
	name ""
	bboxCenter 0 0 0
	bboxSize -1 -1 -1
	render TRUE
	showBBox FALSE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFBool render SFBool inputOutput TRUE Flag to control the visibility of the node or subtree
SFBool showBBox SFBool inputOutput FALSE Show Bounding Box of Subtree.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything