instantreality 1.0

Component:
Rendering
Status:
fully implemented
Structure type:
concrete
Standard:
Avalon

Highlight

This node is used to highlight geometry nodes. If the "on" field is TRUE, the highlighting is on using the color specified in the "color" field. If additionally the "bright" field is TRUE, then the geometry is highlighted using the color specified by "brightColor". If the "child" field contains a valid node, then this node is highlighted otherwise the parent node of the highlight node is highlighted.

Inheritance

Code

XML encoding
<Highlight bright='FALSE'
mode='0'
color='0, 0.7, 0, .5'
brightColor='1, .4, 0, .5'
alphaScale='1'
on='TRUE'
logFeature=''
 />
Classic encoding
Highlight {
	bright FALSE
	mode 0
	color 0, 0.7, 0, .5
	brightColor 1, .4, 0, .5
	alphaScale 1
	on TRUE
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFFloat alphaScale SFFloat inputOutput 1 [0, 1] additional alpha factor which effects the last component of all colors
SFBool bright SFBool inputOutput FALSE if TRUE, highlight using "brightColor"
SFColorRGBA brightColor SFColorRGBA initializeOnly 1, .4, 0, .5 the color to use for highlighting if the "bright" field is TRUE.
SFNode child SFNode inputOutput node to highlight. If 0, the parent node is highlighted
SFColorRGBA color SFColorRGBA inputOutput 0, 0.7, 0, .5 the default color to use for highlighting (if the "bright" field is FALSE).
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element
SFInt32 mode SFInt32 inputOutput 0 0 = sphere, 1 = box, 2 = materialhighlight
SFBool on SFBool inputOutput TRUE Enables/disables this effector (e.g. light)