instantreality 1.0

fully implemented
Structure type:


Draws a Background image.



XML encoding
<ImageBackground color='1 1 1 1'
texCoords='0 0, 1 0, 1 1, 0 1'
Classic encoding
ImageBackground {
	color 1 1 1 1
	texCoords [0 0, 1 0, 1 1, 0 1]
	clearStencilBitplanes -1
	isDefault FALSE
	description ""
	triggerName "Synchronize"
	logFeature [""]


Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
SFColorRGBA color SFColorRGBA inputOutput 1 1 1 1 background color (if the texutre does not fill the whole screen)
MFVec2f texCoords MFVec2f inputOutput 0 0, 1 0, 1 1, 0 1 texture coordinates for the screen-filling quad.
SFNode texture SFNode inputOutput SingleTexture the texture that should be shown in the background
SFInt32 clearStencilBitplanes SFInt32 inputOutput -1 Usually 0 is used to clear all stencil bitplanes (clear is deactivated if smaller zero).
XFAny bind XFAny inputOnly sending any event to this slot will bind/activate the Bindable
SFBool isDefault SFBool initializeOnly FALSE indicates if the object is the default bindable or not (generated if the scene did not contain any Bindable of a missing Type (e.g. Viewpoint))
SFString triggerName SFString initializeOnly Synchronize name of the dynamic context-slot which is used by the run-time environment (e.g. Jobs) to trigger the node. Life-Nodes will automatically connect the context-eventOutut to the triggerSlot-eventInput Slot.
SFTime triggerSlot SFTime inputOnly slot which is used internally to connect a dynamic context-slot which name is set by the triggerName value. Its used automatically to install run-time environment trigger.
MFString logFeature MFString inputOutput state, child, parent, route, eventIn, eventOut controls the logging of changes, state: log state changes (e.g. live), child: log child add/remove, parent: log parent add/remove, route: log route add/remove; eventIn: log receiving of events, eventOut: log sending of events: guiView, runtime system should create node-view, guiEdit: runtime system should create node-editeverything: log everything