instantreality 1.0

Component:
CubeMapTexturing
Status:
fully implemented
Structure type:
concrete
Standard:
X3D3.1

ImageCubeMapTexture

The ImageCubeMapTexture node defines a cubic environment map source as a single file format that contains multiple images, one for each side. The texture is read from the URL specified by the url field. When the url field contains no values, texturing is disabled. The system supports DDS cube map files

Inheritance

Code

XML encoding
<ImageCubeMapTexture url=''
logFeature=''
 />
Classic encoding
ImageCubeMapTexture {
	url [""]
	logFeature [""]
}

Interface

Filter: X3D only | Avalon only | All
id Name DataType PartType Default ValueType Description
MFString url MFString inputOutput Location and filename of image. Multiple locations are more reliable, and Web locations let e-mail attachments work. Hint: Strings can have multiple values, so separate each string by quote marks [ 'http://www.url1.org' 'http://www.url2.org' 'etc.' ]. Hint: XML encoding for ' is ampersandquot; (a character entity). Warning: strictly match directory and filename capitalization for http links! Hint: can replace embedded blank(s) in url queries with %20 for each blank character.
SFNode textureProperties SFNode initializeOnly TextureProperties Definition of a texture property set. When set, the corresponding fields like repeat etc of the texture itself are ignored.
SFNode metadata SFNode inputOutput MetadataObject container for payload metadata inside MetadataSet element